What I want is a set of step-by-step instructions that will let me (for instance) give my Engineers the stereotyped Red Shirt, where by "step-by-step" I mean "so simple and clear and COMPLETE that they could be used unmodified by a trained monkey or NASA astronaut".ĭoes anything like that exist? Or am I doomed to spending several weeks of time (which I could otherwise spend PLAYING the game) on giving myself a remedial education on texture maps and config files? (Or, more likely, throwing my hands up in frustration while continuing to be impotently jealous of people with screenshots featuring actual individualized Kerbals. Something for the sort of person who throws scare quotes around the word 'texture' because I know full well that I'm just blindly repeating a nonsense-word that seems to be linked to the thing I want, but have no idea what I'm actually saying. I need something for people who are confused and intimidated even by THOSE. But everything in the Green Skull instructions after the "put the Texture Replacer folder into GameData" may as well have been written in Swahili. Is there some sort of REALLY BASIC REMEDIAL set of instructions out there to get me started? I am aware of the Green Skull instructions which are advertised as the "simpler" (!!) instructions. I just get slammed up against it over different things than most of the rest of the user base. installed? activated? (.or something)Ģ) Being a professional aerospace engineer in real life does not allow me to evade the fact that KSP's learning "curve" is more like a learning "wall". After attempting to follow the Green Skull instructions (which are a year and a half old, and reference a many-versions-obsolete release of TR), I mostly learned two things:ġ) Apparently I have to do some sort of manual manipulation of some kind of config file(s) in order to get new textures. Clicking the icon pops up a window with my various crewmembers' names and 'generic' options for the various specialties, with what I assume are the default 'textures' for male/female orange/grey-suit faces, EVA, IVA suits as appropriate. Description TextureReplacer is a plugin for Kerbal Space Program that allows you to replace stock textures and customise your Kerbals. That much appears to have succeeded, as I now have the appropriate new icon on the UI.īut I have no idea what to do next. I have now gotten and installed the mod in the same way I've installed the couple other mods I've picked up in the past. A quick search indicated that Texture Replacer is the way to go. To avoid duplicated suits in the astronaut complex, you can remove the appropriate 'Suits' folder from any of the three mods.I would like to give my Kerbals specialty-specific suits, so I can quickly and easily grab a Scientist (for instance) when that's what I need. Two of the included suits, the Apollo & Sokol suits, are also bundled with Bluedog Design Bureau and Tantares respectively. If also using Texture Replacer, you MUST turn off 'PERSONALISE SUITS' in the Texture Replacer settings in the Space Center menu, or personalised suits will not display correctly. Historical Kerbal Suits REQUIRES KSP version 1.10 or later, but wearable props will only function with 1.11+ as they require the revised inventory system. Texture Replacer suit versions for KSP version 1.10 and previous.Additional spacesuit-related wearable props There is no way to use them in Texture Replacer.Mercury, Gemini, Vostok and 圎MU suits & helmets.The EMU suit uses the ACES orange suit as an IVA texture. IVA suit replacement via a custom plugin, so you actually get to see the suits in IVA! This can also be applied to your own custom suits - simply use the IVA block in the suit combos to define your IVA textures.Wearable Props integrated into the stock inventory system - the ACES Space Helmet (with working sun visor) and EMU Helmet Light (with working lights).Custom suit textures based on six real-world suit designs: Apollo A7L, A7LB, Sokol (Soyuz), Strizh (Buran), ACES (in orange & blue variants), EMU (in four colour variants), and Orion Crew Survival Suit.Historical Suits also adds a selection of wearable props using a custom plugin and integrated with the stock inventory system to allow you to further personalise your spacesuits, and replicate real-world designs. I add MM as a dependency for the framework and therefore texture packs wont need to specify they need it as well. Each suit is a complete retexture, with custom normal maps and a very high level of detail. Historical Kerbal Suits adds a selection of custom-made space suits utilising the stock suit switching system.
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